local boost = {} local BOOST_ARM_CREATURE = { {lvl = 0, value = 1}, {lvl = 2, value = 1.5}, {lvl = 3, value = 2}, {lvl = 5, value = 3}, {lvl = 6, value = 3.5}, {lvl = 7, value = 4} } local BOOST_ARM_PNJ = { {lvl = 0, value = 1}, {lvl = 2, value = 1.5}, {lvl = 4, value = 2}, {lvl = 6, value = 3} } local function getBoost(level, table) local bestBoost = {lvl = -1, value = 1} for _, boost in ipairs(table) do if (level >= boost.lvl and boost.lvl > bestBoost.lvl) then bestBoost = boost end end return bestBoost.value end function boost.getBoost(level, mode) if (mode == "pnj") then return getBoost(level, BOOST_ARM_PNJ) else return getBoost(level, BOOST_ARM_CREATURE) end end return boost