bdd-creature/libs/commands.lua
2024-08-10 19:32:28 +02:00

71 lines
No EOL
1.8 KiB
Lua

local struct = require "struct"
local commands = {}
local defaults = {}
local functions = {}
print("Compilation des commandes")
local function addCommands(command, parent, default)
commands[command] = parent
if (default ~= nil) then
defaults[command] = default
end
end
local function addStatCommands(name, value)
addCommands(name .. ".base", name, value.default)
addCommands(name .. ".lvl", name, value.lvl or 0)
addCommands(name .. ".add", name, 0)
addCommands(name .. ".bonus", name, 0)
end
local function addCompCommands(name, value)
addCommands(name, name)
addCommands(name .. ".reset", name)
addCommands(name .. ".lvl", name)
addCommands(name .. ".add", name)
addCommands(name .. ".bonus", name)
end
local function addListCommands(name, value)
addCommands(name, name)
addCommands(name .. ".replace", name)
addCommands(name .. ".reset", name)
end
for key, value in pairs(struct) do
if (value.dataType == "stat" or value.dataType == "armure") then
addStatCommands(key, value)
elseif (value.dataType == "list") then
addListCommands(key, value)
elseif (value.dataType == "comp" or value.dataType == "armes") then
addCompCommands(key, value)
else
addCommands(key, key, value.default)
end
end
function functions.getDefaults()
return defaults
end
function functions.clean(args, command)
local baseCommand = commands[command]
if (baseCommand == nil) then
error("Command " .. command .. " doesn't exists")
end
local commandData = struct[baseCommand]
if (commandData.args == nil or commandData.args == 1) then
local arg = args[1]
if (commandData.contentType == "number") then
arg = tonumber(arg)
end
return arg
end
return args
end
functions.structs = struct
return functions