return { name={contentType = "string", preParse = true, to="name"}, mode={contentType = "string", preParse = true, to="mode", default = "creature"}, nomType={contentType = "string", to="type"}, categorie={contentType = "string", to="categorie"}, faiblesse={contentType = "list", args=1}, resistence={contentType = "list", args=1}, immunite={contentType = "list", args=1}, level={contentType = "number", default = 0, preParse = true}, pression={contentType = "number", default = 5}, atk= {dataType= "stat", modulo= 5, default= 50, max=255, min=10, to="stats.for"}, con= {dataType= "stat", modulo= 5, default= 50, max=255, min=10, to="stats.con"}, hab= {dataType= "stat", modulo= 5, default= 50, max=255, min=10, to="stats.hab"}, int= {dataType= "stat", modulo= 5, default= 50, max=255, min=10, to="stats.int"}, sag= {dataType= "stat", modulo= 5, default= 50, max=255, min=10, to="stats.sag"}, vol= {dataType= "stat", modulo= 5, default= 50, max=255, min=10, to="stats.vol"}, cha= {dataType= "stat", modulo= 5, default= 50, max=255, min=10, to="stats.cha"}, dis= {dataType= "stat", modulo= 5, default= 50, max=255, min=10, to="stats.dis"}, rel= {dataType= "stat", modulo= 5, default= 50, max=255, min=10, to="stats.rel"}, per= {dataType= "stat", modulo= 5, default= 50, max=255, min=10, to="stats.per"}, pv= {dataType= "stat", modulo= 1, default= 12, max=9999999, min=1, to="vita.pv", lvl=3}, pe= {dataType= "stat", modulo= 1, default= 12, max=9999999, min=1, to="vita.pe", lvl=3}, eclat= {dataType= "stat", modulo= 1, default= 10, max=200, min=1, to="vita.eclat"}, armurephy= {dataType= "armure", modulo= 1, default= 0, max=9999999, min=0, to="armure.phy"}, armurepsy= {dataType= "armure", modulo= 1, default= 0, max=9999999, min=0, to="armure.psy"}, armurespe= {dataType= "armure", modulo= 1, default= 0, max=9999999, min=0, to="armure.spe"}, armes= {dataType= "armes", args=2}, competence= {dataType= "comp", args=3}, -- on va le gérer différemment comme du code lol sinon c'est trop relou skill= {dataType= "list", args=2}, }