bdd-creature/struct.lua

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return {
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name={contentType = "string", preParse = true, to="name"},
nomType={contentType = "string", to="type"},
categorie={contentType = "string", to="categorie"},
faiblesse={contentType = "list", args=1},
resistence={contentType = "list", args=1},
immunite={contentType = "list", args=1},
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level={contentType = "number", default = 0, preParse = true},
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pression={contentType = "number", default = 5},
atk= {dataType= "stat", modulo= 5, default= 50, max=255, min=10, to="stats.for"},
con= {dataType= "stat", modulo= 5, default= 50, max=255, min=10, to="stats.con"},
hab= {dataType= "stat", modulo= 5, default= 50, max=255, min=10, to="stats.hab"},
int= {dataType= "stat", modulo= 5, default= 50, max=255, min=10, to="stats.int"},
sag= {dataType= "stat", modulo= 5, default= 50, max=255, min=10, to="stats.sag"},
vol= {dataType= "stat", modulo= 5, default= 50, max=255, min=10, to="stats.vol"},
cha= {dataType= "stat", modulo= 5, default= 50, max=255, min=10, to="stats.cha"},
dis= {dataType= "stat", modulo= 5, default= 50, max=255, min=10, to="stats.dis"},
rel= {dataType= "stat", modulo= 5, default= 50, max=255, min=10, to="stats.rel"},
per= {dataType= "stat", modulo= 5, default= 50, max=255, min=10, to="stats.per"},
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pv= {dataType= "stat", modulo= 1, default= 12, max=9999999, min=1, to="vita.pv", lvl=3},
pe= {dataType= "stat", modulo= 1, default= 12, max=9999999, min=1, to="vita.pe", lvl=3},
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eclat= {dataType= "stat", modulo= 1, default= 10, max=200, min=1, to="vita.eclat"},
armurephy= {dataType= "stat", modulo= 1, default= 0, max=9999999, min=0, to="armure.phy"},
armurepsy= {dataType= "stat", modulo= 1, default= 0, max=9999999, min=0, to="armure.psy"},
armurespe= {dataType= "stat", modulo= 1, default= 0, max=9999999, min=0, to="armure.spe"},
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armes= {dataType= "list", args=2},
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competence= {dataType= "comp", args=3}, -- on va le gérer différemment comme du code lol sinon c'est trop relou
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skill= {dataType= "list", args=2},
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}