bdd-creature/libs/boosts.lua

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local boost = {}
local BOOST_ARM_CREATURE = {
{lvl = 0, value = 1},
{lvl = 5, value = 1.5},
{lvl = 10, value = 2},
{lvl = 15, value = 3},
{lvl = 20, value = 3.5},
{lvl = 25, value = 4}
}
local BOOST_ARM_PNJ = {
{lvl = 0, value = 1},
{lvl = 6, value = 1.5},
{lvl = 10, value = 2},
{lvl = 15, value = 3}
}
local function getBoost(level, table)
local bestBoost = {lvl = -1, value = 1}
for _, boost in ipairs(table) do
if (level >= boost.lvl and boost.lvl > bestBoost.lvl) then
bestBoost = boost
end
end
return bestBoost.value
end
function boost.getBoost(level, mode)
if (mode == "pnj") then
return getBoost(level, BOOST_ARM_PNJ)
else
return getBoost(level, BOOST_ARM_CREATURE)
end
end
return boost