bdd-creature/libs/commands.lua

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local struct = require "struct"
local commands = {}
local defaults = {}
local functions = {}
print("Compilation des commandes")
local function addCommands(command, parent, default)
commands[command] = parent
if (default ~= nil) then
defaults[command] = default
end
end
local function addStatCommands(name, value)
addCommands(name .. ".base", name, value.default)
addCommands(name .. ".lvl", name, 0)
addCommands(name .. ".add", name, 0)
addCommands(name .. ".bonus", name, 0)
end
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local function addCompCommands(name, value)
addCommands(name, name)
addCommands(name .. ".reset", name)
addCommands(name .. ".lvl", name)
addCommands(name .. ".add", name)
addCommands(name .. ".bonus", name)
end
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local function addListCommands(name, value)
addCommands(name, name)
addCommands(name .. ".replace", name)
addCommands(name .. ".reset", name)
end
for key, value in pairs(struct) do
if (value.dataType == "stat") then
addStatCommands(key, value)
elseif (value.dataType == "list") then
addListCommands(key, value)
elseif (value.dataType == "comp") then
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addCompCommands(key, value)
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else
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addCommands(key, key, value.default)
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end
end
function functions.getDefaults()
return defaults
end
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function functions.clean(args, command)
local baseCommand = commands[command]
if (baseCommand == nil) then
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error("Command " .. command .. " doesn't exists")
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end
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local commandData = struct[baseCommand]
if (commandData.args == nil or commandData.args == 1) then
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local arg = args[1]
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if (commandData.contentType == "number") then
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arg = tonumber(arg)
end
return arg
end
return args
end
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functions.structs = struct
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return functions