sonic-radiance/sonic-radiance.love/scenes/battlesystem/actors/ennemy.lua
Kazhnuz 6bca41d794 chore: first round of actor cleanup
There is still a lot of work though
2020-07-19 17:06:17 +02:00

49 lines
1 KiB
Lua

local Battler = require("scenes.battlesystem.actors.battler")
local Ennemy = Battler:extend()
local gui = require "game.modules.gui"
function Ennemy:new(world, x, y, owner)
Ennemy.super.new(self, world, x, y, 0)
self.isEnnemy = true
self.owner = owner
self.actionPerTurn = 2
self:receiveDatas()
self.hp = self.data.stats.hpmax
self.pp = self.data.stats.ppmax
self.shownHP = self.hp
end
function Ennemy:draw()
local x, y = self.world.map:gridToPixel(self.x, self.y, true)
love.graphics.setColor(1, 0, 0, 1)
love.graphics.rectangle("fill", x - 8, y - 32, 16, 32)
love.graphics.setColor(1, 1, 1, 1)
self.owner:drawHUD(x - 14, y - 38)
end
function Ennemy:receiveDatas()
self.data = game.ennemies:getEnnemyData(self.owner.name)
end
function Ennemy:setHP(value, relative)
if (relative) then
value = self.hp + value
end
self.hp = value
self.tweens:newTween(0, 0.1, {shownHP = self.hp}, 'inCubic')
if (self.hp <= 0) then
self:destroy()
end
end
function Ennemy:getStats()
return self.data.stats
end
return Ennemy