-- scenes/moveplayer :: a basic player movement example --[[ Copyright © 2019 Kazhnuz Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]] local Scene = require "birb.modules.scenes" local OverWorld = Scene:extend() local World = require "scenes.overworld.world" local CharsetManager = require "scenes.overworld.charsetmanager" local screens = require "scenes.overworld.screens" local gui = require "game.modules.gui" local TweenManager = require "birb.classes.time" local EventManager = require "game.events" local MessageQueue = require "game.modules.messagequeue" function OverWorld:new(area, playerx, playery) OverWorld.super.new(self) self.charsetManager = CharsetManager(self) self.assets:batchImport("game.modules.gui.assets") self.assets:batchImport("scenes.overworld.assets") self.assets.fonts["small"]:setLineHeight(16/18) self.assets.fonts["small"]:setFilter("shadow") self.tweens = TweenManager(self) self.screens = screens World(self, area, playerx, playery) self.world:setPlayerNumber(1) self.world:loadMap() self.currentScreen = nil self.backGroundOpacity = 0 self.borderPosition = 0 self.isPaused = false self.canPause = true self.borders = gui.newBorder(424, 30, 8) self.emblemPosition = 368 self.ringBorder = -16 self.tweens:newTween(0, 0.3, {ringBorder=16}, "inOutQuad") self.timeBorder = -10 self.messages = MessageQueue(self) self.isPlaying = "" self.events = EventManager(self) end function OverWorld:updateCurrentMap(map) self:playMapMusic(map) self:showMessage(map.name) game.mapName = map.name end function OverWorld:playMapMusic(map) local newMusic = map.music if (newMusic ~= self.isPlaying) then self.assets:setMusic("assets/music/" .. newMusic .. ".mp3") self.assets:playMusic() self.isPlaying = newMusic end end function OverWorld:startEvent() self.world.isActive = false self.canPause = false end function OverWorld:endEvent() self.world.isActive = true self.canPause = true end function OverWorld:showMessage(message) self.messages:addMessage(message) end function OverWorld:registerScreen(screen) if (self.currentScreen ~= nil) then self.currentScreen:quit() end self.currentScreen = screen end function OverWorld:update(dt) local keys = self:getKeys(1) self.tweens:update(dt) self.events:update(dt) self.messages:update(dt) if (self.world.isActive) then self.charsetManager:update(dt) end if (self.currentScreen ~= nil) then self.currentScreen:update(dt) end if (keys["start"].isPressed and self.canPause) then if (not self.isPaused) then self.assets.sfx["mSelect"]:play() self:pause() else self.assets.sfx["mBack"]:play() self:unpause() end end end function OverWorld:pause() self.tweens:newTween(0,0.2, {backGroundOpacity=0.75}, "inQuad") self.tweens:newTween(0,0.3, {borderPosition=30}, "inOutQuad") self.tweens:newTween(0, 0.3, {emblemPosition=500}, "inOutQuad") self.tweens:newTween(0, 0.3, {ringBorder=8}, "inOutQuad") self.tweens:newTween(0, 0.3, {timeBorder=19}, "inOutQuad") self.isPaused = true self.world.isActive = false screens.mainmenu.pause(self) end function OverWorld:gameover() self.tweens:newTween(0,0.2, {backGroundOpacity=0.75}, "inQuad") self.tweens:newTween(0,0.3, {borderPosition=30}, "inOutQuad") self.tweens:newTween(0, 0.3, {emblemPosition=500}, "inOutQuad") self.tweens:newTween(0, 0.3, {ringBorder=-16}, "inOutQuad") self.world.isActive = false screens.gameover(self) end function OverWorld:restored() self.world:restoreActions() end function OverWorld:timerResponse(timer) if (timer == "unPause") then self.isPaused = false self.world.isActive = true end end function OverWorld:unpause() self.tweens:newTween(0.1, 0.2, {backGroundOpacity=0}, "inQuad") self.tweens:newTween(0, 0.3, {borderPosition=0}, "inOutQuad") self.tweens:newTween(0, 0.3, {emblemPosition=368}, "inOutQuad") self.tweens:newTween(0, 0.3, {ringBorder=16}, "inOutQuad") self.tweens:newTween(0, 0.3, {timeBorder=-20}, "inOutQuad") self.tweens:newTimer(0.2, "unPause") if (self.currentScreen ~= nil) then self.currentScreen:quit() end end function OverWorld:quitScreen() self.currentScreen = nil end function OverWorld:getEmblemsPosition() return self.emblemPosition end function OverWorld:draw() self.events:draw() self.messages:draw() self:drawScreenBottomLayer() end function OverWorld:drawOverTransition() self:drawScreenTopLayer() end function OverWorld:drawScreenBottomLayer() love.graphics.setColor(0, 0, 0, self.backGroundOpacity) love.graphics.rectangle("fill", 0, 0, 424, 240) utils.graphics.resetColor() if (self.currentScreen ~= nil) then self.currentScreen:drawBackground() self.currentScreen:drawForeground() end end function OverWorld:drawScreenTopLayer() love.graphics.draw(self.borders, 0, self.borderPosition, 0, 1, -1) love.graphics.draw(self.borders, 424, 240 - self.borderPosition, 0, -1, 1) self.assets.images["guiRing"]:draw(self.ringBorder, self.ringBorder) local ringString = utils.math.numberToString(game.loot.rings, 3) self.assets.fonts["hudnbrs"]:print(ringString, self.ringBorder + 14, self.ringBorder + 1) self.assets.fonts["hudnbrs"]:print(game:getTimeString(), 424 - 16, 240 - self.timeBorder, "right") if (self.currentScreen ~= nil) then self.currentScreen:drawOverEverything() end end return OverWorld