local Obj = {} -- On charge toutes les différentes types d'acteurs local cwd = (...):gsub('%.init$', '') .. "." Obj.Player = require(cwd .. "player") Obj.Gizmo = require(cwd .. "gizmo") Obj.Teleporter = require(cwd .. "teleport") Obj.PNJ = require(cwd .. "pnj") Obj.Encounter = require(cwd .. "encounter") Obj.GFX = require(cwd .. "gfx") Obj.loot = require(cwd .. "loot") Obj.index = {} Obj.index["player"] = Obj.Player Obj.index["gizmo"] = Obj.Gizmo Obj.index["teleporter"] = Obj.Teleporter Obj.index["pnj"] = Obj.PNJ Obj.index["encounter"] = Obj.Encounter Obj.index["ring"] = Obj.loot.Ring Obj.index["itembox"] = Obj.loot.ItemBox Obj.index["ringbox"] = Obj.loot.RingBox Obj.collisions = {} Obj.collisions["wall"] = require(cwd .. "wall") Obj.collisions["gizmo-collision"] = Obj.Gizmo return Obj