local FighterControllerParent = require "scenes.battlesystem.controllers.parent" local EnnemyController = FighterControllerParent:extend() local Villain = require "scenes.battlesystem.controllers.fighters.villain" function EnnemyController:new(owner) self.super.new(self, owner) self:initVillains() end function EnnemyController:initVillains() self:addVillain("motobug") self:addVillain("motobug") self:addVillain("motobug") end function EnnemyController:addVillain(name) self:add(Villain(self, name, self:count() + 1)) end return EnnemyController