local Parent = require "game.modules.gui.fancymenu" local MainMenu = Parent:extend() local defTransitions = require "birb.modules.transitions" local radTransitions = require "game.modules.transitions" local MENU_X, MENU_Y = 24, 48 local MENU_W = 424/3 local MENU_ITEM_NUMBER = 8 function MainMenu:new() MainMenu.super.new(self, "mainmenu", MENU_X, MENU_Y, MENU_W, MENU_ITEM_NUMBER, false) self:addItem("Launch game", "left", function() self:launchGame() end) self:addItem("Options", "left", function() self:launchOptions() end) self:addItem("Return to title", "left", function() self:returnToTitle() end, "back") self:setCancelWidget() self:addItem("Exit game", "left", function() self:exitGame() end) self:getFocus() end function MainMenu:launchGame() core.screen:startTransition(defTransitions.circle, defTransitions.default, function() scenes.overworld() end, 424/2, 240/2) core.scenemanager.currentScene:hideOverlay() end function MainMenu:launchOptions() core.screen:startTransition(defTransitions.default, defTransitions.default, function() scenes.menus.options() end, 424/2, 240/2) end function MainMenu:returnToTitle() core.screen:startTransition(defTransitions.circle, radTransitions.borders, function() scenes.menus.title(true) end, 424/2, 240/2) end function MainMenu:exitGame() love.event.quit("000") end return MainMenu