local commons = require "scenes.debug.commons.menu" local listMenu = require "game.modules.menus.fancy" local defTransitions = require "core.modules.transitions" local radTransitions = require "game.modules.transitions" local menu = {} menu.commons = commons menu.ExitWidget = listMenu.BaseWidget:extend() menu.SaveWidget = listMenu.BaseWidget:extend() menu.LoadWidget = listMenu.BaseWidget:extend() menu.LevelUpWidget = listMenu.BaseWidget:extend() menu.AddRemoveWidget = listMenu.BaseWidget:extend() menu.ChangeLeaderWidget = listMenu.BaseWidget:extend() menu.ItemWidget = listMenu.BaseWidget:extend() menu.TitleWidget = listMenu.BaseWidget:extend() -- TitleWidget function menu.TitleWidget:new(scene, menuName) menu.TitleWidget.super.new(self, scene, menuName, "Return to Title", "") end function menu.TitleWidget:action() core.screen:startTransition(defTransitions.circle, radTransitions.borders, function() scenes.title(true) end, 424/2, 240/2) end -- ExitWidget function menu.ExitWidget:new(scene, menuName) menu.ExitWidget.super.new(self, scene, menuName, "Exit", "") end function menu.ExitWidget:action() love.event.quit("000") end -- Save game function menu.SaveWidget:new(scene, menuName) menu.SaveWidget.super.new(self, scene, menuName, "Save game", "") end function menu.SaveWidget:action() game:write() end -- Save game function menu.LoadWidget:new(scene, menuName, slot) menu.LoadWidget.super.new(self, scene, menuName, "Load file ", slot) self.slot = slot end function menu.LoadWidget:action() game:read(self.slot) end -- Level Up function menu.LevelUpWidget:new(scene, menuName, character) menu.LevelUpWidget.super.new(self, scene, menuName, "Levelup to", character.level + 1) self.character = character end function menu.LevelUpWidget:action() self.character:levelUp() end -- Add Remove Widget function menu.AddRemoveWidget:new(scene, menuName, character) menu.AddRemoveWidget.super.new(self, scene, menuName, "Add/Remove", character.name) self.character = character end function menu.AddRemoveWidget:action() game.characters:addOrRemoveToTeam(self.character.simplename) end --Change Team Leader function menu.ChangeLeaderWidget:new(scene, menuName) menu.ChangeLeaderWidget.super.new(self, scene, menuName, "Change active character", "") end function menu.ChangeLeaderWidget:action() game.characters:setActiveCharacter(1) end -- ItemWidget function menu.ItemWidget:new(scene, menuName, itemdata) menu.ItemWidget.super.new(self, scene, menuName, itemdata.fullname, "") self.category = menuName self.itemName = itemdata.name end function menu.ItemWidget:action() game.loot:addItem(self.category, self.itemName, 1) end return menu