-- A basic file describing the basic attack, in order to make it customizable one -- day ? -- Also serve as a tutoriel for how to create a file attack and choregraphy return { name = "sonicwind", -- unused for this attack, but still usefull sometimes fullname = "Sonic Wind", cost = 08, -- the pp cost of the attack. Will be ignored if it's set -- as character default attack description = "Spin to attack. Roll at the right time for more damages", targetNumber = 0, -- 0 for targeting all ennemies targetEnnemies = true, choregraphy = { -- the main attack choregraphy {"setAnimation", "none", "actor", "walk", false}, {"taggedAction", "playerMove", {"goTo", "none", "actor", "center", 0, 0, 0.5, true}}, {'setAnimation', "none", "actor", 'heal', false}, {"wait", "none", 0.2}, {"startSubChoregraphies", "none", 0.3, true}, {'setAnimation', "none", "actor", 'idle', false}, {"waitFor", "none", "hasSubChoregraphiesActive:not"}, {"setAnimation", "none", "actor", "walk", false}, {'goTo', "none", "actor", "start", 0, 0, 0.5, true}, {'setAnimation', "none", "actor", 'idle', false}, }, subChoregraphy = { {'addGFX', "none", 'tornado', "target", 0, 0, 0, true, false}, {"sendDamage", "none", 30, "basic", "none", false}, {"taggedAction", "ennemyJump", {'jump', "none", "target", 3, true, false}}, {"waitFor", "none", "actionFinished:ennemyJump"}, }, onContact = { -- if the attack move and touch multiple ennemies, you can add -- specific effect when you touch the ennemy. }, }