local CoreCBS = Object:extend() local battleutils = require "game.utils.battle" local defTransitions = require "birb.modules.transitions" local radTransitions = require "game.modules.transitions" local DEFAULTX = 424/2 local DEFAULTY = 240/2 function CoreCBS:new() self.lastx, self.lasty = DEFAULTX, DEFAULTY end function CoreCBS:startBattle(category, name, x, y) local data = battleutils.getBattleData(category, name) self.lastx, self.lasty = x or DEFAULTX, y or DEFAULTY core.screen:startTransition(radTransitions.eggman, radTransitions.borders, function() scenes.cbs(data) end, x, y) end function CoreCBS:endBattle(isFleeing) local transitionEnd = radTransitions.sonic if (isFleeing) then transitionEnd = defTransitions.circle; end core.screen:startTransition(radTransitions.borders, transitionEnd, function() if (core.scenemanager:haveStoredScene("afterBattle")) then core.scenemanager:setStoredScene("afterBattle") else scenes.debug.menu() end end, self.lastx, self.lasty) self.lastx, self.lasty = DEFAULTX, DEFAULTY end return CoreCBS