local Actor = require("scenes.battlesystem.entities.actor") local Ennemy = Actor:extend() function Ennemy:new(controller, x, y) Ennemy.super.new(self, controller, x, y, 0) self.isEnnemy = true self.actionPerTurn = 2 end function Ennemy:draw() x, y = self.controller.battlearena:gridToPixel(self.x, self.y, true) love.graphics.setColor(1, 0, 0, 1) love.graphics.rectangle("fill", x - 8, y - 32, 16, 32) love.graphics.setColor(1, 1, 1, 1) end function Ennemy:drawIcon(x, y) love.graphics.setColor(1, 0, 0, 1) love.graphics.rectangle("fill", x, y, 16, 16) love.graphics.setColor(1, 1, 1, 1) end function Ennemy:getStats() local stats = {} stats.speed = 100 return stats end return Ennemy