-- listbox : add a vertical list of widgets. --[[ Copyright © 2019 Kazhnuz Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]] local cwd = (...):gsub('%.listbox$', '') .. "." local Menu = require(cwd .. "parent") local ListBox = Menu:extend() local View1D = require(cwd .. "views.view1D") -- INIT FUNCTIONS -- Initialize and configure functions. function ListBox:new(name, x, y, w, h, slotNumber) self.view = View1D(slotNumber) ListBox.super.new(self, name, x, y, w, h) self.h = slotNumber * self.widgetSize.h -- On fait en sorte que la hauteur -- soit un multiple du nombre de slot et de leur hauteur self.lateralFunc = nil end -- UPDATE FUNCTIONS -- Update the menu every step. function ListBox:updateWidgetSize() self.widgetSize.h = math.floor( self.h / self.view.slotNumber ) self.widgetSize.w = self.w end function ListBox:update(dt) self.view:updateFirstSlot(self.widget:getSelected()) end function ListBox:resetView() self.view:reset() end function ListBox:addLateralAction(func) self.lateralFunc = func end -- KEYBOARD FUNCTIONS -- Handle input from keyboard/controllers. function ListBox:moveByKeys(key) if key == 'up' then self.widget:moveCursor(-1) self:playNavigationSound() self.canvas.needRedraw = true end if key == 'down' then self.widget:moveCursor(1) self:playNavigationSound() self.canvas.needRedraw = true end if (self.lateralFunc ~= nil and (key == 'left' or key == 'right')) then self.widget:lateralAction(self.lateralFunc, key) end end -- POSITION FUNCTIONS -- Get a widget by a position. function ListBox:getWidgetAtPoint(x, y) return (self.view.firstSlot + math.floor(y / self.widgetSize.h)) end -- DRAW FUNCTIONS -- draw the menu and the rest of content. function ListBox:getListPart(relativeNumber) return 0, (relativeNumber) * self.widgetSize.h, self.w, self.widgetSize.h end function ListBox:drawTexture() self.view:updateFirstSlot(self.widget:getSelected()) local listWidget = self.widget:getList(self.view.firstSlot, self.view.slotNumber) for i, widget in ipairs(listWidget) do local x, y, w, h = self:getListPart(i - 1) self:drawWidgetBackground(x + self.canvas.padding, y + self.canvas.padding, w, h) widget:drawWidget(x + self.canvas.padding, y + self.canvas.padding, w, h) end end function ListBox:getGraphicalCursorPosition() local x, y, w, h = self:getListPart(self.widget:getSelected() - self.view.firstSlot) return self:getListPart(self.widget:getSelected() - self.view.firstSlot) end return ListBox