local SkillManager = Object:extend() function SkillManager:new(controller) self.controller = controller end function SkillManager:getSkillData(skillname) if core.datas:exists("skills", skillname) then return core.datas:get("skills", skillname) end end function SkillManager:skillDataExists(skillname) return core.datas:exists("skills", skillname) end function SkillManager:getEnnemySkillData(skillname) if core.datas:exists("badskills", skillname) then return core.datas:get("badskills", skillname) end end function SkillManager:ennemySkillDataExists(skillname) return core.datas:exists("badskills", skillname) end function SkillManager:getActionArguments(choregraphyAction) local choregraphyData = require "datas.gamedata.skills" local args = {} args.name = choregraphyAction[1] args.condition = choregraphyAction[2] local actionData = choregraphyData.actions[args.name] if actionData ~= nil then args.type = actionData[1] local argumentList = actionData[2] for i, argData in ipairs(choregraphyAction) do if i > 2 then local argName = argumentList[i-2] or "" args[argName] = argData end end end return args end return SkillManager