local CharUtils = {} local CONST = {} CONST.EXP_MULTIPLICATOR = 4 CONST.EXP_RATIO = 5 CONST.BASE_STAT = 5 CONST.BASE_HP = 15 CONST.BASE_MP = 8 CONST.MULT_STAT = 2 CONST.MULT_HP = 7.5 CONST.SALT_HP = 35 CONST.MULT_MP = 1.5 function CharUtils.getExpValue(level) return math.floor( ( CONST.EXP_MULTIPLICATOR * ( level ^ 3 ) ) / CONST.EXP_RATIO ) end function CharUtils.getRelativeExpValue(exp, level) return exp - CharUtils.getExpValue(level) end function CharUtils.getLevelExpRange(level) return CharUtils.getExpValue(level + 1) - CharUtils.getExpValue(level) end function CharUtils.getRemainingExp(exp, level) return CharUtils.getExpValue(level + 1) - exp end function CharUtils.getStatValue(level, base) return math.floor( (((base * CONST.MULT_STAT) * level)/100) ) + CONST.BASE_STAT end function CharUtils.getHPValue(level, base) return math.floor( (((CONST.SALT_HP + base * CONST.MULT_HP) * level)/100) ) + CONST.BASE_HP + level end function CharUtils.getPPValue(level, base) return math.floor( (((base * CONST.MULT_MP) * level)/100) ) + CONST.BASE_MP end return CharUtils