local Battler = require("scenes.battlesystem.actors.battler") local Ennemy = Battler:extend() local gui = require "game.modules.gui" function Ennemy:new(world, x, y) Ennemy.super.new(self, world, x, y, 0) self.isEnnemy = true self.actionPerTurn = 2 end function Ennemy:draw() local x, y = self.maputils.gridToPixel(self.x, self.y, true) love.graphics.setColor(1, 0, 0, 1) love.graphics.rectangle("fill", x - 8, y - 32, 16, 32) love.graphics.setColor(1, 1, 1, 1) end function Ennemy:drawHUD() local x, y = self.maputils.gridToPixel(self.x, self.y, true) love.graphics.setColor(0, 0, 0, 1) gui.drawBar(x - 14, y - 38, 26, 4) love.graphics.setColor(248/255, 160/255, 0, 1) gui.drawBar(x - 14, y - 37, 24, 2) love.graphics.setColor(1, 1, 1, 1) end function Ennemy:drawIcon(x, y) love.graphics.setColor(1, 0, 0, 1) love.graphics.rectangle("fill", x, y, 16, 16) love.graphics.setColor(1, 1, 1, 1) end function Ennemy:getStats() local stats = {} stats.speed = 25 return stats end return Ennemy