local PageParent = require "scenes.overworld.screens.mainmenu.character.pageparent" local BasicPage = PageParent:extend() local menu = require "game.modules.menus.fancy" local gui = require "game.modules.gui" local const = require "scenes.overworld.screens.mainmenu.const" local ComplexHPBar = require "game.modules.gui.complexhpbar" local HPBAR_SIZE = 80 function BasicPage:new(view, character) self.view = view self.character = game.characters.list[character] self.statBox = gui.newTextBox("assets/gui/dialogbox.png", const.CHARPAGESIZE, 48+8) self.nameBox = gui.newTextBox("assets/gui/dialogbox.png", const.CHARPAGESIZE, 40) self.hpbar = ComplexHPBar(HPBAR_SIZE) self.ppbar = ComplexHPBar(HPBAR_SIZE) self.hpbar:setColorForeground(248/255, 160/255, 0, 1) self.hpbar:setColorBackground(112/255, 0, 0) self.ppbar:setColorForeground(0, 248/255, 248/255, 1) self.ppbar:setColorBackground(0, 54/255, 229/255) BasicPage.super.new(self, view, character, {}) end function BasicPage:draw() self:drawIdentity(const.X, const.Y) self:drawHPPP(const.X, const.Y + 48) self:drawLevel(const.X, 100) self:drawWeakStrong(const.X, 160) end function BasicPage:drawIdentity(x, y) local identityString = self.character.fullname .. "\n" identityString = identityString .. "Class: " .. self.character.data.class love.graphics.draw(self.nameBox, x, y) self.view.scene.assets.fonts["small"]:draw(identityString, x + 6, y + 4, -1, "left") end function BasicPage:drawHPPP(x, y) local stats = self.character.stats self.view.scene.assets.fonts["hudnbrs_small"]:set() self.hpbar:drawWithLabels(x, y - 4, self.character.hp, stats:get(stats.HPMAX)) local xx = x + const.CHARPAGESIZE - HPBAR_SIZE - 7 self.ppbar:drawWithLabels(xx, y - 4, self.character.pp, stats:get(stats.PPMAX)) end function BasicPage:drawLevel(x, y) local levelString = "Level: " .. self.character.level .. "\n" local levelString = levelString .. "Current exp: " .. self.character.exp .. "\n" local levelString = levelString .. "Next level: " .. self.character.exp_next love.graphics.draw(self.statBox, x, y) self.view.scene.assets.fonts["small"]:draw(levelString, x + 6, y + 4, -1, "left") end function BasicPage:drawWeakStrong(x, y) local weakString = "Weak to: Nothing"--"Earth, Lightning" local strongString = "Resist To: Nothing" love.graphics.draw(self.nameBox, x, y) self.view.scene.assets.fonts["small"]:draw(weakString .. "\n" .. strongString, x + 6, y + 4, -1, "left") end return BasicPage