local ParentScreen = require "scenes.overworld.screens.parent" local PauseScreen = ParentScreen:extend() local menu = require "game.modules.menus.fancy" local baseCharacterMenu = require "scenes.overworld.screens.mainmenu.common.charmenu" local baseCharacterWidget = require "scenes.overworld.screens.mainmenu.common.charwidget" local CharacterMenu = baseCharacterMenu:extend() local CharacterWidget = baseCharacterWidget:extend() local TeamWidget = menu.BaseWidget:extend() local ViewWidget = menu.BaseWidget:extend() local SaveExitWidget = menu.BaseWidget:extend() local defTransitions = require "core.modules.transitions" local radTransitions = require "game.modules.transitions" local const = require "scenes.overworld.screens.mainmenu.const" function PauseScreen:new(scene, menu, widget) self.menuSelected = menu or "main" self.widgetSelected = widget self.widget = widget PauseScreen.super.new(self, scene, "Menu") end function PauseScreen:setMenu() menu.FancyMenu(self.scene, "main", const.X, const.Y, 108, 10, false) TeamWidget(self.scene) menu.BaseWidget(self.scene, "main", "Quest", ">") ViewWidget(self.scene, "Items", "items") menu.BaseWidget(self.scene, "main", "Chao", ">") menu.BaseWidget(self.scene, "main", "Encylopedia", ">") --menu.BaseWidget(self.scene, "main", "Options", ">") self.scene.menusystem.menus["main"]:addSubMenu("save", "Save / Exit") SaveExitWidget(self.scene, "main", "Resume", false, false) SaveExitWidget(self.scene, "save", "Save game", true, false) SaveExitWidget(self.scene, "save", "Save and exit", true, true) SaveExitWidget(self.scene, "save", "Exit game", false, true) self.scene.menusystem.menus["main"]:finalize() self.scene.menusystem.menus["main"]:setCancelWidget() CharacterMenu(self.scene) for i, name in ipairs(game.characters.team) do CharacterWidget(self.scene, name) end self.scene.menusystem.menus["character"].isLocked = true self.scene.menusystem:switchMenu(self.menuSelected) self.scene.menusystem.menus["main"].isVisible = true if (self.widgetSelected ~= nil) then self.scene.menusystem.menus[self.menuSelected].widget.selected = self.widgetSelected self.scene.menusystem.menus[self.menuSelected].cursorTransition = self.widgetSelected - 1 end self.scene.menusystem:setSoundFromSceneAssets("mBeep") end function PauseScreen:draw() end -- Character menu function CharacterMenu:cancelAction() self.scene.assets:playSFX("mBeep") self.scene.menusystem:switchMenu("main") end -- Hero custom widget -- function CharacterWidget:action() self.scene.assets:playSFX("mSelect") self.scene.screens.mainmenu.character(self.scene, self.charName) end -- Team Widget -- function TeamWidget:new(scene) TeamWidget.super.new(self, scene, "main", "Team", ">") end function TeamWidget:action() self.scene.assets:playSFX("mBeep") self.scene.menusystem.menus["character"]:getFocus() end -- View Widget function ViewWidget:new(scene, name, view) TeamWidget.super.new(self, scene, "main", name, ">") self.nextView = view end function ViewWidget:action() self.scene.assets:playSFX("mSelect") self.scene.screens.mainmenu[self.nextView](self.scene) end -- Save & Exit Widget function SaveExitWidget:new(scene, menu, name, save, exit) SaveExitWidget.super.new(self, scene, menu, name, "") self.exit = exit self.save = save end function SaveExitWidget:action() if (self.save or self.exit) then self.scene.assets:playSFX("mSelect") else self.scene.assets:playSFX("mBack") end if (self.save) then self.scene.world:savePosition() game:write() end if (self.exit) then core.screen:startTransition(defTransitions.default, defTransitions.circle, function() scenes.debug.menu() end, 424/2, 240/2) self.scene.tweens:newTween(0, 0.3, {ringBorder=-16}, "inOutQuad") self.scene.tweens:newTween(0, 0.3, {timeBorder=-20}, "inOutQuad") else self.scene:unpause() end end return PauseScreen