local World = require "core.modules.world.world2D" local RPGWorld = World:extend() local objFile = "scenes.overworld.actors" local mapFolder = "datas/gamedata/maps/sti/" function RPGWorld:new(scene, folder, map, playerx, playery) local mapFile = mapFolder .. folder .. "/" .. map .. ".lua" RPGWorld.super.new(self, scene, objFile, mapFile) end return RPGWorld