local Parent = require "scenes.debug.menu.infopanel.parent" local GamePanel = Parent:extend() function GamePanel:new() GamePanel.super.new(self) end function GamePanel:drawContent(x, y) local debugString = "# Save system data" .. "\n" debugString = debugString .. "Current slot: " .. game.slot .. " / " .. game.slotNumber .. "\n" debugString = debugString .. "Rings: " .. game.loot.rings .. "\n" debugString = debugString .. "Gametime: " .. game:getTimeString() .. "\n" love.graphics.print(debugString, x, y) end return GamePanel