local StepParent = require "scenes.battlesystem.choregraphy.step.parent" local SendDamage = StepParent:extend() local maputils = require "scenes.battlesystem.utils" function SendDamage:new(system, args) SendDamage.super.new(self, system, args) end function SendDamage:start() local power = self.arguments.power local isSpecial = self.arguments.isSpecial local type = self.arguments.type local element = self.arguments.element self.choregraphy:sendDamage(power, type, element, isSpecial) self:finish() end return SendDamage