local StepParent = require "scenes.battlesystem.choregraphy.step.parent" local StepGFX = StepParent:extend() function StepGFX:new(controller, args) StepGFX.super.new(self, controller, args, true) end function StepGFX:start() local x, y, z = self:getStepCoordinate() self.choregraphy.world.obj.GFX(self.choregraphy.world, x, y, z, self.arguments.sprite, self, self.arguments.blockProcess, self.tag) if (not self.arguments.blockProcess) then self:finish() end end function StepGFX:update(dt) end function StepGFX:getSignal(signal) if (signal == "gfxEnded") then self:finish() end end return StepGFX