local Scene = require "core.modules.scenes" local BattleSystem = Scene:extend() local BattleArena = require "scenes.battlesystem.controller.battlearena" local ActorManager = require "scenes.battlesystem.controller.actors" local HUD = require "scenes.battlesystem.controller.hud" local Cursor = require "scenes.battlesystem.controller.cursor" local MenuSystem = require "scenes.battlesystem.controller.menu" function BattleSystem:new() BattleSystem.super.new(self) self:initManagers() self:register() end function BattleSystem:initManagers() --self.loader = Loader() self.datas = {} self.battlearena = BattleArena(self) self.actormanager = ActorManager(self) self.hud = HUD(self) self.cursor = Cursor(self) self.menu = MenuSystem(self) end function BattleSystem:update(dt) self.hud:update(dt) self.battlearena:update(dt) self.cursor:update(dt) self.actormanager:update(dt) end function BattleSystem:draw() --CScreen:apply() love.graphics.setColor(1, 1, 1, 1) love.graphics.rectangle("fill", 0, 0, 424, 240) --love.graphics.draw(self.background, 0, 0) self.battlearena:draw() self.cursor:drawBottom() self.battlearena:drawEntities() self.cursor:drawTop() self.hud:draw() self.actormanager:draw() --CScreen:cease() end function BattleSystem:exit() self.world:destroy() self.battlearena = nil collectgarbage() end return BattleSystem