local gameutils = {} function gameutils.getMapPath(maptype, mapname) if (maptype ~= "battle") then error("Map type " .. maptype .. " doesn't exist.") end return "datas.gamedata.maps." .. maptype .. "." .. mapname end function gameutils.getMapDirectory(maptype, mapname) if (maptype ~= "battle") then error("Map type " .. maptype .. " doesn't exist.") end return "datas/gamedata/maps/" .. maptype .. "/" .. mapname .. "/" end return gameutils