local VictoryScreen = Object:extend() local TweenManager = require "game.modules.tweenmanager" local BATTLECOMPLETE_START = 2 local BATTLECOMPLETE_STOP = 4 local gui = require "game.modules.gui" local tw, th = 280+48, 64 local rankWidth, rankHeight = 64, 48 function VictoryScreen:new(scene) self.scene = scene self.assets = scene.assets self.turnSystem = scene.turns self.tweens = TweenManager(self) self.vignetteOpacity = 0 self.labelOpacity = 0 local _, height = core.screen:getDimensions() self.labelY = height/2 self.tweens:newTween(0, 0.6, {vignetteOpacity=0.75}, 'inExpo') self.tweens:newTween(0, 0.6, {labelOpacity=1}, 'inExpo') self.tweens:newTween(0.9, 0.4, {labelY=32}, 'inExpo') self.infoBox = self:createInfoBox() self.rankBox = gui.newTextBox("assets/gui/dialogbox.png", rankWidth, rankHeight) self.tbSize = 0.6 self.tbOpacity = 0 self.tweens:newTween(1.4, 0.4, {tbSize=1, tbOpacity=1}, 'inExpo') self.rankOpacity = 0 self.rankSize = 4 self.tweens:newTween(1.9, 0.4, {rankSize=1, rankOpacity=1}, 'inExpo') end function VictoryScreen:createInfoBox() local textBox = gui.newTextBox("assets/gui/dialogbox.png", tw, th) local canvas = love.graphics.newCanvas(tw, th) love.graphics.setCanvas(canvas) love.graphics.draw(textBox, 0, 0) self.assets.fonts["SA2font"]:print("ENNEMIES:", 6, 6) self.assets.fonts["SA2font"]:print(self.turnSystem.ennemies:count(), tw - 6, 6, "right") self.assets.fonts["SA2font"]:print("COMBOS:", 6, th - 6 - 22) self.assets.fonts["SA2font"]:print("0/0", tw - 6, th - 6 - 22, "right") love.graphics.setCanvas() local imagedata = canvas:newImageData() local texture = love.graphics.newImage( imagedata ) imagedata:release() canvas:release() return texture end function VictoryScreen:update(dt) self.tweens:update(dt) end function VictoryScreen:draw() local width, height = core.screen:getDimensions() self:drawVignette(width, height) self:drawLabel(width/2, self.labelY, self.labelOpacity) self:drawInfobox(width/2, height/2 - 32, self.tbSize, self.tbOpacity) local startx = (width/2 - tw/2) local endx = (width/2 + tw/2) local scorex = startx + rankWidth + 8 local starty = height/2 + 8 local endy = starty + rankHeight self:drawRankBox(startx, starty, self.rankSize, self.tbOpacity, self.rankOpacity) self:drawText(scorex, starty, endx, "EXP:", "+999", self.tbOpacity) self:drawText(scorex, endy - 24, endx, "RINGS:", "+999", self.tbOpacity) for i,character in ipairs(self.turnSystem.player.list) do self:drawCharacterExp(startx + ((i-1)*84), endy + 8, character, self.tbOpacity) end utils.graphics.resetColor() end function VictoryScreen:drawVignette(width, height) love.graphics.setColor(0, 0, 0, self.vignetteOpacity) love.graphics.rectangle("fill", 0, 0, width, height) end function VictoryScreen:drawLabel(x, y, opacity) love.graphics.setColor(1, 1, 1, opacity) local w, h = self.assets.images["battlecompleted"]:getDimensions() self.assets.images["battlecompleted"]:draw(x, y, 0, 1, 1, w/2, h/2) end function VictoryScreen:drawInfobox(x, y, size, opacity) love.graphics.setColor(1, 1, 1, opacity) love.graphics.draw(self.infoBox, x, y, 0, size, size, tw/2, th/2) end function VictoryScreen:drawRankBox(x, y, rankSize, boxOpacity, rankOpacity) love.graphics.setColor(1, 1, 1, boxOpacity) love.graphics.draw(self.rankBox, x, y) love.graphics.setColor(1, 1, 1, rankOpacity) self.assets.tileset["ranks"]:drawTile(1, x + (rankWidth/2), y + (rankHeight/2), 0, rankSize, rankSize, 13, 13) end function VictoryScreen:drawText(x, y, x2, text1, text2, opacity) love.graphics.setColor(1, 1, 1, opacity) self.assets.fonts["SA2font"]:print(text1, x, y) self.assets.fonts["SA2font"]:print(text2, x2, y, "right") end function VictoryScreen:drawCharacterExp(x, y, character, opacity) love.graphics.setColor(1, 1, 1, opacity) self.assets.images["expbar"]:draw(x, y) character:drawIcon(x+1, y+6) love.graphics.setColor(0, 0.8, 0.1, opacity) gui.drawBar(x + 22, y + 11, 56, 7) end return VictoryScreen