local gui = {} local TileSet = require "birb.modules.assets.types.tileset" local barborder = love.graphics.newImage("assets/gui/barborder.png") local barSmall = TileSet("assets/gui/bar_small") local mask_shader = love.graphics.newShader[[ vec4 effect(vec4 color, Image texture, vec2 texture_coords, vec2 screen_coords) { if (Texel(texture, texture_coords).rgb == vec3(0.0)) { // a discarded pixel wont be applied as the stencil. discard; } return vec4(1.0); } ]] local function myStencilFunction(mask) love.graphics.setShader(mask_shader) love.graphics.draw(mask, 0, 0) love.graphics.setShader() end function gui.newBorder(width, height, middlePosition) local tileset = love.graphics.newImage("assets/gui/borders.png") local tilequad = {} local w, h = tileset:getDimensions() tilequad[1] = love.graphics.newQuad(0, 0, 20, 20, w, h) tilequad[2] = love.graphics.newQuad(20, 0, 20, 20, w, h) tilequad[3] = love.graphics.newQuad(40, 0, 20, 20, w, h) tilequad[4] = love.graphics.newQuad(60, 0, 20, 20, w, h) local canvas = love.graphics.newCanvas(width, height) love.graphics.setCanvas(canvas) utils.graphics.resetColor() local height = math.ceil(height / 20) local width = math.ceil(width / 20) for i=1, width do if i < middlePosition then love.graphics.draw(tileset, tilequad[1], (i-1) * 20, 0) elseif (i == middlePosition) then love.graphics.draw(tileset, tilequad[2], (i-1) * 20, 0) else love.graphics.draw(tileset, tilequad[3], (i-1) * 20, 0) end if height > 1 then for j = 2, height do love.graphics.draw(tileset, tilequad[4], (i-1) * 20, (j-1) * 20) end end end love.graphics.setCanvas( ) local imagedata = canvas:newImageData() local texture = love.graphics.newImage( imagedata ) imagedata:release() canvas:release() return texture end function gui.newChoiceBack(approximateWidth) local asset = love.graphics.newImage("assets/gui/attacklist.png") local sw, sh = asset:getDimensions() local startAsset = love.graphics.newQuad(0, 0, 21, sh, sw, sh) local midAsset = love.graphics.newQuad(21, 0, 12, sh, sw, sh) local endAsset = love.graphics.newQuad(sw-25, 0, 25, sh, sw, sh) local iterations = math.floor((approximateWidth / 12) - 4) local width = (iterations * 12) local height = 16 local canvasWidth = width + 21 + 25 local canvas = love.graphics.newCanvas(canvasWidth, height) love.graphics.setCanvas(canvas) love.graphics.draw(asset, startAsset, 0, 0) love.graphics.draw(asset, endAsset, 21 + width, 0) for i=1, (iterations) do love.graphics.draw(asset, midAsset, 21 + ((i-1)*12), 0) end love.graphics.setCanvas( ) local imagedata = canvas:newImageData() local texture = love.graphics.newImage( imagedata ) imagedata:release() canvas:release() return texture end function gui.drawBar(x, y, width, height) width = math.floor(width) if (width > 0) then height = 7 if (width <= 8) then barSmall:drawTile(9 - width, 0, 0) else love.graphics.draw(barborder, x, y) local barwidth = math.max(width-14, 0) love.graphics.rectangle("fill", x+7, y, barwidth, height) love.graphics.draw(barborder, x+barwidth+7, y, 0, -1, -1, 7, 7) end end end function gui.newTextBox(filename, width, height) local baseimage = love.graphics.newImage(filename) width, height = math.floor(width), math.floor(height) local quad, quad_mask = {}, {} quad[1] = love.graphics.newQuad(00, 00, 8, 8, 48, 32) quad[2] = love.graphics.newQuad(00, 08, 8, 8, 48, 32) quad[3] = love.graphics.newQuad(00, 16, 8, 8, 48, 32) quad[4] = love.graphics.newQuad(08, 00, 8, 8, 48, 32) quad[5] = love.graphics.newQuad(08, 08, 8, 8, 48, 32) quad[6] = love.graphics.newQuad(08, 16, 8, 8, 48, 32) quad[7] = love.graphics.newQuad(16, 00, 8, 8, 48, 32) quad[8] = love.graphics.newQuad(16, 08, 8, 8, 48, 32) quad[9] = love.graphics.newQuad(16, 16, 8, 8, 48, 32) quad_mask[1] = love.graphics.newQuad(24+00, 00, 8, 8, 48, 32) quad_mask[2] = love.graphics.newQuad(24+00, 08, 8, 8, 48, 32) quad_mask[3] = love.graphics.newQuad(24+00, 16, 8, 8, 48, 32) quad_mask[4] = love.graphics.newQuad(24+08, 00, 8, 8, 48, 32) quad_mask[5] = love.graphics.newQuad(24+08, 08, 8, 8, 48, 32) quad_mask[6] = love.graphics.newQuad(24+08, 16, 8, 8, 48, 32) quad_mask[7] = love.graphics.newQuad(24+16, 00, 8, 8, 48, 32) quad_mask[8] = love.graphics.newQuad(24+16, 08, 8, 8, 48, 32) quad_mask[9] = love.graphics.newQuad(24+16, 16, 8, 8, 48, 32) local back = love.graphics.newQuad(00, 24, 8, 8, 48, 32) local canvas = love.graphics.newCanvas(width, height) local backCanvas = love.graphics.newCanvas(width, height) local maskCanvas = love.graphics.newCanvas(width, height) love.graphics.setCanvas( backCanvas ) for i=1, math.ceil(width/8) do for j=1, math.ceil(height/8), 1 do love.graphics.draw(baseimage, back, (i-1)*8, (j-1)*8) end end --love.graphics.setScissor(0, 0, math.floor(width/8))) love.graphics.setCanvas( maskCanvas ) love.graphics.rectangle("fill", 0, 0, width, height) love.graphics.draw(baseimage, quad_mask[1], 0, 0) love.graphics.draw(baseimage, quad_mask[7], width- 8, 0) love.graphics.draw(baseimage, quad_mask[3], 0, height- 8) love.graphics.draw(baseimage, quad_mask[9], width - 8, height - 8) love.graphics.setCanvas( {canvas, stencil = true} ) love.graphics.stencil(function () myStencilFunction(maskCanvas) end, "replace", 1) love.graphics.setStencilTest("greater", 0) love.graphics.draw(backCanvas) love.graphics.setStencilTest() love.graphics.setScissor(8, 0, width-15, height) for i = 0, math.floor(width/8), 1 do love.graphics.draw(baseimage, quad[4], i*8, 0) love.graphics.draw(baseimage, quad[6], i*8, height - 8) end love.graphics.setScissor(0, 8, width, height-15) for i = 0, math.floor(height/8), 1 do love.graphics.draw(baseimage, quad[2], 0, i*8) love.graphics.draw(baseimage, quad[8], width - 8, i * 8) end love.graphics.setScissor( ) love.graphics.draw(baseimage, quad[1], 0, 0) love.graphics.draw(baseimage, quad[7], width- 8, 0) love.graphics.draw(baseimage, quad[3], 0, height- 8) love.graphics.draw(baseimage, quad[9], width - 8, height - 8) love.graphics.setCanvas( ) local imagedata = canvas:newImageData() local texture = love.graphics.newImage( imagedata ) imagedata:release() canvas:release() return texture end function gui.getEmeraldsTexture(number) local canvas = love.graphics.newCanvas(95, 31) local emeralds = love.graphics.newImage("assets/gui/emeralds.png") love.graphics.setCanvas( canvas ) for i = 1, 7, 1 do local emerald local x = (i-1)*12 if (i > number) then emerald = love.graphics.newQuad(0,0,23,17,23*8, 17) else emerald = love.graphics.newQuad((i*23),0,23,17,23*8, 17) --emerald = love.graphics.newQuad((i*23),0,23,17,23*7, 17) end local isPair = (i%2 == 0) local y = 0 if (isPair == true) then y = 14 end love.graphics.draw(emeralds, emerald,x,y) emerald:release() end love.graphics.setCanvas( ) local imagedata = canvas:newImageData() local texture = love.graphics.newImage( imagedata ) imagedata:release() canvas:release() return texture end function gui.drawEmptyIcon(x, y) local outlineLight = 0.15 love.graphics.circle("fill", x + 8, y + 8, 2, 8) love.graphics.setColor(outlineLight, outlineLight, outlineLight, 1) love.graphics.circle("line", x + 8, y + 8, 2, 8) utils.graphics.resetColor() end return gui