local MenuBack = Object:extend() local fancyBackShader = love.graphics.newShader[[ uniform number screenWidth; uniform number screenHeight; vec4 effect( vec4 color, Image texture, vec2 texture_coords, vec2 screen_coords ){ vec4 pixel = Texel(texture, texture_coords); //This is the current pixel color number value = (screen_coords.x / screenWidth) * (screen_coords.y / screenHeight) * 0.5; number lighten = 0.25; return vec4(0.5 + value + lighten,0.0 + lighten,0.5 - value + lighten, 1 - pixel.r); //return vec4(1,1,1, pixel.r); } ]] function MenuBack:new() self.backx = 0 self.bordery = 0 self.turn = 0 self.back = love.graphics.newImage("assets/gui/back/background.png") self.border = love.graphics.newImage("assets/gui/back/border.png") self.emblem = love.graphics.newImage("assets/gui/back/emblem.png") self.star = love.graphics.newImage("assets/gui/back/star.png") self.canvas = nil local w, h = love.graphics.getDimensions() fancyBackShader:send("screenWidth",w) fancyBackShader:send("screenHeight",h) end function MenuBack:update(dt) self.backx = (self.backx + dt * 20) % 96 self.bordery = (self.bordery + dt * 35) % 160 self.turn = self.turn + (dt/1.5) % 1 self.canvas = love.graphics.newCanvas( 424, 240 ) love.graphics.setCanvas(self.canvas) for i = 0, (math.ceil(424/96)), 1 do for j = 0, (math.ceil(240/96)), 1 do love.graphics.draw(self.back, self.backx + ((i - 1 ) * 96), self.backx + ((j - 1 ) * 96)) end end for j = 0, (math.ceil(240/160)), 1 do love.graphics.draw(self.border, 0, self.bordery + ((j - 1) * 160)) end love.graphics.draw(self.emblem, 424, 240 - 32, 0, 0.8, 0.8, 200, 200) love.graphics.draw(self.star, 424, 240 - 32, self.turn, 0.8, 0.8, 200, 200) love.graphics.setColor(1, 1, 1, 1) love.graphics.setCanvas() end function MenuBack:draw() love.graphics.setShader(fancyBackShader) if (self.canvas ~= nil) then love.graphics.draw(self.canvas, 0, 0) end love.graphics.setShader() end return MenuBack