local MenuBack = Object:extend() function MenuBack:new() self.backx = 0 self.bordery = 0 self.turn = 0 self.back = love.graphics.newImage("assets/gui/back/background.png") self.border = love.graphics.newImage("assets/gui/back/border.png") self.emblem = love.graphics.newImage("assets/gui/back/emblem.png") self.canvas = nil end function MenuBack:update(dt) self.backx = (self.backx + dt * 20) % 96 self.bordery = (self.bordery + dt * 35) % 160 self.turn = self.turn + (dt/1.5) % 1 self.canvas = love.graphics.newCanvas( 424, 240 ) love.graphics.setCanvas(self.canvas) for i = 0, (math.ceil(424/96)), 1 do for j = 0, (math.ceil(240/96)), 1 do love.graphics.draw(self.back, self.backx + ((i - 1 ) * 96), self.backx + ((j - 1 ) * 96)) end end for j = 0, (math.ceil(240/160)), 1 do love.graphics.draw(self.border, 0, self.bordery + ((j - 1) * 160)) end love.graphics.draw(self.emblem, 424, 240 - 32, self.turn, 0.8, 0.8, 200, 200) love.graphics.setColor(1, 1, 1, 0.85) love.graphics.rectangle("fill", 0, 0, 424, 240) love.graphics.setColor(1, 1, 1, 1) love.graphics.setCanvas() end function MenuBack:draw() love.graphics.setColor(1, 1, 1, 1) love.graphics.setBlendMode("multiply", "premultiplied") if (self.canvas ~= nil) then love.graphics.draw(self.canvas, 0, 0) end love.graphics.setBlendMode("alpha") love.graphics.setColor(1, 1, 1, 1) end return MenuBack