-- A basic file describing the basic attack, in order to make it customizable one -- day ? -- Also serve as a tutoriel for how to create a file attack and choregraphy return { name = "tornado", -- unused for this attack, but still usefull sometimes fullname = "Blue Tornado", altName = { amy = "Piko Tornado" }, cost = 08, -- the pp cost of the attack. Will be ignored if it's set -- as character default attack description = "Spin to attack. Roll at the right time for more damages", targetNumber = 1, -- 0 for targeting all ennemies targetEnnemies = true, choregraphy = { -- the main attack choregraphy {"setAnimation", "none", "actor", "walk", false}, {"taggedAction", "playerMove", {"goTo", "none", "actor", "target", -2, 0, 1, false}}, {"wait", "none", 0.3}, {"taggedAction", "tornadoQte", {"addQTE", "none", {"simplePrompt", {{"right", 1}, {"left", 1}}, 0.9}, "target", false}}, {"waitFor", "none", {"or", "qteSuccess", "actionFinished:playerMove"}}, {'setAnimation', "actionFinished:playerMove", "actor", 'idle', true}, {"stopMov", "qteSuccess", "actor"}, {"waitFor", "none", "actionFinished:tornadoQte"}, {"setAnimSpeed", "qteFailure", "actor", 0.66}, {"taggedAction", "upperAnimation", {'setAnimation', "none", "actor", 'upper', false}}, {"waitFor", "none", "haveFrameSignal:tornado"}, {"sendDamage", "none", 120, "basic", "none", false}, {"taggedAction", "tornadoGFX", {'addGFX', "sentDamage", 'tornado', "actor", 0, 0, 0, true, false}}, {"goTo", "none", "tornadoGFX", "target", 0, 0, 0.3, true}, {"taggedAction", "ennemyJump", {'jump', "none", "target", 5.5, true, false}}, {'playSFX', "sentDamage", 'hitconnect'}, {"waitFor", "none", "actionFinished:upperAnimation"}, {"setAnimSpeed", "none", "actor", 1}, {'setAnimation', "none", "actor", 'idle', false}, {"wait", "none", 0.3}, {"setAnimation", "none", "actor", "walk", false}, {'goTo', "none", "actor", "start", 0, 0, 0.3, true}, {'setAnimation', "none", "actor", 'idle', false}, {"waitFor", "none", "actionFinished:ennemyJump"} }, onContact = { -- if the attack move and touch multiple ennemies, you can add -- specific effect when you touch the ennemy. }, }