local SkillManager = Object:extend() function SkillManager:new(controller) self.controller = controller end function SkillManager:getSkillData(skillname) if self:skillDataExists(skillname) then return require("datas.gamedata.skills." .. skillname ) end end function SkillManager:skillDataExists(skillname) local dir = "datas/gamedata/skills/" .. skillname .. ".lua" local fileinfo = love.filesystem.getInfo(dir) return (fileinfo ~= nil) end function SkillManager:getActionArguments(choregraphyAction) local choregraphyData = require "datas.gamedata.skills" local args = {} args.name = choregraphyAction[1] args.condition = choregraphyAction[2] local actionData = choregraphyData.actions[args.name] if actionData ~= nil then args.type = actionData[1] local argumentList = actionData[2] for i, argData in ipairs(choregraphyAction) do if i > 2 then local argName = argumentList[i-2] or "" args[argName] = argData end end end return args end return SkillManager