local BasicPage = Object:extend() local menu = require "game.modules.menus.fancy" local gui = require "game.modules.gui" local const = require "scenes.overworld.screens.mainmenu.const" local ComplexHPBar = require "game.modules.gui.complexhpbar" local HPBAR_SIZE = 80 function BasicPage:new(view, character) self.view = view self.character = game.characters.list[character] self.statBox = gui.newTextBox("assets/gui/dialogbox.png", const.CHARPAGESIZE, 48+8) self.nameBox = gui.newTextBox("assets/gui/dialogbox.png", const.CHARPAGESIZE, 40) self.hpbar = ComplexHPBar(HPBAR_SIZE) self.ppbar = ComplexHPBar(HPBAR_SIZE) self.hpbar:setColorForeground(248/255, 160/255, 0, 1) self.hpbar:setColorBackground(112/255, 0, 0) self.ppbar:setColorForeground(0, 248/255, 248/255, 1) self.ppbar:setColorBackground(0, 54/255, 229/255) end function BasicPage:getMenuWidgets() end function BasicPage:update(dt) end function BasicPage:draw() self:drawIdentity(const.X, const.Y) self:drawHPPP(const.X, const.Y + 48) self:drawLevel(const.X, 100) self:drawStats(const.X, 160) --self:drawWeakStrong(const.X, 160) end function BasicPage:drawIdentity(x, y) local identityString = self.character.fullname .. "\n" identityString = identityString .. "Class: " .. self.character.data.class love.graphics.draw(self.nameBox, x, y) self.view.scene.assets.fonts["small"]:draw(identityString, x + 6, y + 4, -1, "left") end function BasicPage:drawHPPP(x, y) self.view.scene.assets.fonts["hudnbrs_small"]:set() self.hpbar:drawWithLabels(x, y - 4, self.character.hp, self.character.stats.hpmax) local xx = x + const.CHARPAGESIZE - HPBAR_SIZE - 7 self.ppbar:drawWithLabels(xx, y - 4, self.character.pp, self.character.stats.ppmax) end function BasicPage:drawLevel(x, y) local levelString = "Level: " .. self.character.level .. "\n" local levelString = levelString .. "Current exp: " .. self.character.exp .. "\n" local levelString = levelString .. "Next level: " .. self.character.exp_next love.graphics.draw(self.statBox, x, y) self.view.scene.assets.fonts["small"]:draw(levelString, x + 6, y + 4, -1, "left") end function BasicPage:drawStats(x, y) local statString = "ATK " .. self.character.stats.attack .. "0" .. "\n" statString = statString .. "DEF " .. self.character.stats.defense .. "0" .. "\n" local statString2 = "POW " .. self.character.stats.power .. "0" .. "\n" statString2 = statString2 .. "MND " .. self.character.stats.mind .. "0" .. "\n" local statString3 = "SPD " .. self.character.stats.speed .. "0" .. "\n" statString3 = statString3 .. "TEK " .. self.character.stats.technic .. "0" local pos1 = const.CHARPAGESIZE * (1/3) local pos2 = const.CHARPAGESIZE * (2/3) love.graphics.draw(self.nameBox, x, y) self.view.scene.assets.fonts["small"]:draw(statString, x + 6, y + 4, -1, "left") self.view.scene.assets.fonts["small"]:draw(statString2, x + 6 + pos1, y + 4, -1, "left") self.view.scene.assets.fonts["small"]:draw(statString3, x + 6 + pos2, y + 4, -1, "left") end function BasicPage:drawWeakStrong(x, y) local weakString = "Weak to: Earth, Lightning" local strongString = "Resist To: Fire" love.graphics.draw(self.nameBox, x, y) self.view.scene.assets.fonts["small"]:draw(weakString .. "\n" .. strongString, x + 6, y + 4, -1, "left") end return BasicPage