local ActionParent = require "scenes.battlesystem.fighters.character.actions.parent" local SkillAction = ActionParent:extend() function SkillAction:new(fighter, skill) self.data = core.datas:get("skills", skill) SkillAction.super.new(self, fighter) end function SkillAction:needTarget() return (self.data.targetNumber == 1), self.data.targetEnnemies end function SkillAction:startAction() core.debug:print("cbs/action", "Starting flee action") self:loadChoregraphyFromSkill(self.data) self.fighter:setPP(self.data.cost * -1, true) end return SkillAction