local RadianceListMenu = require "game.modules.menus.list" local OptionMenu = RadianceListMenu.ListMenu:extend() local WIDTH = 128+32 local ITEMNUMBER = 6 function OptionMenu:new(scene, name) local w, h = math.floor(WIDTH), math.floor(17 * ITEMNUMBER) local screenw, screenh = core.screen:getDimensions() local x = (screenw/2) - (w/2) local y = (screenh/2) - (h/2) OptionMenu.super.new(self, scene, name, x, y, w, ITEMNUMBER, true) end return OptionMenu