local GuiScreen = Object:extend() local ElementList = require "birb.modules.gui.mixins.elements" GuiScreen:implement(ElementList) local TweenManager = require "birb.classes.time" local elementDataStruct = require "birb.structures.elementData" function GuiScreen:new(name) self:initWrapper() self.name = name self.isVisible = false self.transforms = {} self.tweens = TweenManager(self) self:reset() self:registerElements() self.gui:addScreen(name, self) end function GuiScreen:initWrapper() local scene = core.scenemanager.nextScene or core.scenemanager.currentScene self.scene = scene self.gui = scene.gui -- Présent pour la compatibilité self.controller = self.gui self.assets = scene.assets end function GuiScreen:update(dt) self.tweens:update(dt) end function GuiScreen:show() if (not self.isVisible) then self.isVisible = true if (self.transforms["show"] ~= nil) then self:playTransform("show") end end end function GuiScreen:hide() if (self.isVisible) then if (self.transforms["hide"] ~= nil) then local time = self:playTransform("hide") print(time) self.tweens:newFunc(time, "hide", function () self.isVisible = false end) end end end function GuiScreen:addTransform(name, transform) self.transforms[name] = transform end function GuiScreen:playTransform(name, delay) return self.gui:transform(self.transforms[name], delay) end function GuiScreen:reset() self:initElements() end function GuiScreen:registerElements() local elementList = self:createElements() for _, rawElement in ipairs(elementList) do if (rawElement.is ~= nil) then self:addElement(rawElement.name, rawElement) rawElement.screen = self else local elemData = utils.table.parse(rawElement, elementDataStruct, 3) local element = elemData.element self:addElement(element.name, element) if (elemData.focus == true) then element:getFocus() end if (elemData.delay > 0) then element.isVisible = false element:newSwitch(elemData.delay, {"isVisible"}) end if (elemData.depth ~= nil) then element.depth = elemData.depth end if (elemData.keypress ~= nil) then element:setKeyPressAction(elemData.keypress) end element.screen = self end end end function GuiScreen:createElements() -- Empty function end return GuiScreen