local Parent = require("scenes.battlesystem.actors.parent") local Battler = Parent:extend() function Battler:new(world, x, y, z) Battler.super.new(self, world, x, y, z) self.isBattler = true self.speed = 3 self.isActive = false self.debugActiveTimer = 0 end function Battler:setActive() core.debug:print("cbs/actor","actor " .. self.id .. " is active") self.isActive = true self.debugActiveTimer = 0 end function Battler:update(dt) if (self.isActive) then self.debugActiveTimer = self.debugActiveTimer + dt core.debug:print("cbs/battler", "debug timer is " .. math.floor(self.debugActiveTimer*100) .. " for battler " .. self.id) if self.debugActiveTimer >= 0.5 then core.debug:print("cbs/battler", "counter ended, switching active battler") self.world:switchActiveBattler() self.isActive = false end end end function Battler:validateAction() end return Battler