local ChoregraphyActionParent = require "scenes.battlesystem.actors.systems.actions.parent" local PlaySFX = ChoregraphyActionParent:extend() function PlaySFX:new(system, args, effectArea) PlaySFX.super.new(self, system, args, effectArea) end function PlaySFX:start() self.actor.assets.sfx[self.args.sfx]:play() self:finish() end return PlaySFX