-- A basic file describing the basic attack, in order to make it customizable one -- day ? -- Also serve as a tutoriel for how to create a file attack and choregraphy return { name = "spinjump", -- unused for this attack, but still usefull sometimes cost = 03, -- the pp cost of the attack. Will be ignored if it's set -- as character default attack target = {2, -1, "square", 3, true}, -- which area can be selected as a target with the cursor. -- if not nil : {ox, oy, shape, size, affectedByDirection} targetNumber = 1, -- how many ennemy you can target with the attack. effectArea = {1, 0, "point", 1, true}, -- which area is affected by the attack -- if not nil : {ox, oy, shape, size, affectedByDirection} choregraphy = { -- the main attack choregraphy {"setAnimation", "none", "spinjump", false}, {'playSFX', "none", 'jump'}, {'jumpToCursor', 'none', true}, {"sendDamageFromCursor", "none", 0, 0, 110, 100, false, true, true}, {'addGFX', "sentDamage", 'hitGFX', 0, 0, true, false}, {'playSFX', "sentDamage", 'hitconnect'}, {'jumpBack', "none", true}, {'setAnimation', "none", 'idle', false}, }, onContact = { -- if the attack move and touch multiple ennemies, you can add -- specific effect when you touch the ennemy. }, }