local ChunkTerrain = Object:extend() function ChunkTerrain:new(x, y, w, h) self.x = x self.y = y self.w = w self.h = h end function ChunkTerrain:isInside(x, y) return ((x >= self.x) and (x < self.x+self.w) and (y >= self.y) and (y < self.y+self.h)) end return ChunkTerrain