local StepParent = require "scenes.battlesystem.choregraphy.step.parent" local WaitForStep = StepParent:extend() function WaitForStep:new(controller, args) WaitForStep.super.new(self, controller, args) end function WaitForStep:start() end function WaitForStep:update(dt) --print(self.arguments.waitFor) if (self.choregraphy:checkCondition(self.arguments.waitFor)) then self:finish() end end return WaitForStep