local StepParent = require "scenes.battlesystem.choregraphy.step.parent" local StopMovStep = StepParent:extend() function StopMovStep:new(controller, args) StopMovStep.super.new(self, controller, args, true) end function StopMovStep:start() local actor = self:getActor(self.arguments.who) actor:stopMoving() self:finish() end function StopMovStep:update(dt) end function StopMovStep:getSignal(signal) end return StopMovStep;