local ChoregraphyActionParent = require "scenes.battlesystem.actors.systems.actions.parent" local SendDamage = ChoregraphyActionParent:extend() function SendDamage:new(system, args, effectArea) SendDamage.super.new(self, system, args, effectArea) end function SendDamage:start() local xx, yy if self.args.name == "sendDamageFromCursor" then xx = self.controller.dx yy = self.controller.dy elseif self.args.name == "sendDamageFromPos" then xx = utils.math.round(self.actor.x) yy = utils.math.round(self.actor.y) end local dx = self.args.dx if (self.args.affectedByDirection) then dx = dx * self.controller.direction end xx = xx + dx yy = yy + self.args.dy self.controller.haveSentDamage = self.actor:sendDamage(xx, yy, self.args.power, self.args.accuracy, self.args.isSpecial, self.args.isAerial) self:finish() end return SendDamage