local Base = require "core.modules.world.actors.actor3D" local Textured = Base:extend() function Textured:new(world, x, y, z, w, h, d, top, bottom) Textured.super.new(self, world, "wall", x, y, z, w, h, d, true) self:setDebugColor(0,0,0) self.boxes.Textured(self, w, h, d, top, bottom) end function Textured:update(dt) end return Textured