return { name = "revivalring", fullname = "Revival Ring", description = "A ring with the power to put the fallen back on their feet. Revives partially. ", conditions = { {"status", "ko", true} }, effects= { {"setStatus", "ko", false}, {"heal", "hp", "percent", 10} }, usableInBattle=true, usableOnMap=true, affectEverybody=false, }