local StatusBar = Object:extend() local TweenManager = require "game.modules.tweenmanager" local gui = require "game.modules.gui" local Emblem = require "game.modules.gui.emblem" function StatusBar:new(abstract, scene) self.assets = scene.assets self.abstract = abstract self.emblem = Emblem(abstract, scene) self.hp = self.abstract.hp self.pp = self.abstract.pp self.stats = self.abstract:getStats() self.tweens = TweenManager(self) end function StatusBar:update(dt) self.tweens:update(dt) end function StatusBar:updateHP() self.tweens:newTween(0, 0.3, {hp = self.abstract.hp}, 'linear') end function StatusBar:updatePP() self.tweens:newTween(0, 0.3, {pp = self.abstract.pp}, 'linear') end function StatusBar:draw(x, y) self.emblem:drawBackground(x, y) self:drawStatusArea(x+10, y-8) self.emblem:drawForeground(x, y) end function StatusBar:drawStatusArea(x, y) self.assets.images["statusbar"]:draw(x, y) local hpmax = self.stats.hpmax local ppmax = self.stats.ppmax local bar1 = math.floor((self.hp/self.stats.hpmax)*58) local bar2 = math.floor((self.pp/self.stats.ppmax)*58) love.graphics.setColor(248/255, 160/255, 0, 1) gui.drawBar(x+10, y+11, bar1, 7) love.graphics.setColor(0, 248/255, 248/255, 1) gui.drawBar(x+22, y+23, bar2, 7) utils.graphics.resetColor() self.assets.fonts["hudnbrs_small"]:set() love.graphics.print(math.floor(self.hp) .. "/" .. hpmax, x+16, y+11) love.graphics.print(math.floor(self.pp) .. "/" .. ppmax, x+32, y+23) local lvl = self.abstract.level if lvl < 100 then lvl = "0" .. lvl end love.graphics.print(lvl, x+42, y+1) end return StatusBar