return { ["non-solid"] = { { terrainType = "normal", forceAction = nil, level=0, height=0, canJump = true } }, ice = { { terrainType = "forceAction", forceAction = "slide", level=0, height=0, canJump = false } }, water = { { terrainType = "forceAction", forceAction = "fall", level=-32, height=0, damage = 10, speedFactor = 0, }, { terrainType = "normal", forceAction = nil, level=-10, height=0, mustHaveAction = "swim", mustDoAction = nil, speedFactor = 0.8, canJump = true, damage = 0, }, { terrainType = "normal", forceAction = nil, level=0, height=0, mustHaveAction = "run", mustDoAction = "run", speedFactor = 1, canJump = true, damage = 0, } }, grass = { { terrainType = "normal", forceAction = nil, level=0, height=16, speedFactor = 0.75, canJump = false, } } }