local ParentScreen = require "scenes.overworld.screens.parent" local PauseScreen = ParentScreen:extend() local ListBox = require "core.modules.menusystem.listbox" local Widget = require "core.modules.menusystem.widgets" local Emblem = require "game.modules.gui.emblem" local menu = require "game.modules.menus.fancy" local baseMenu = require "game.modules.menus.parents.menu" local baseWidget = require "game.modules.menus.parents.widget" local CharacterWidget = baseWidget:extend() --local PauseMenu = function PauseScreen:new(scene) PauseScreen.super.new(self, scene) end function PauseScreen:setMenu() menu.FancyMenu(self.scene, "main", 16, 48, 128, 8, false) menu.BaseWidget(self.scene, "main", "Team", ">") menu.BaseWidget(self.scene, "main", "Items", ">") --self.menuObj.BoxedWidget(self.scene, "main", "Equipments", ">") menu.BaseWidget(self.scene, "main", "Chao", ">") menu.BaseWidget(self.scene, "main", "Encylopedia", ">") menu.BaseWidget(self.scene, "main", "Save", ">") menu.BaseWidget(self.scene, "main", "Options", ">") menu.BaseWidget(self.scene, "main", "Exit game", ">") baseMenu(self.scene, "character", 168, 40, 248, 168, 4) CharacterWidget(self.scene, "sonic") CharacterWidget(self.scene, "tails") CharacterWidget(self.scene, "amy") CharacterWidget(self.scene, "sonic") self.scene.menusystem.menus["main"]:getFocus() end function PauseScreen:draw() self.scene.assets.fonts["SA2font"]:print("MAIN MENU", 158, 16) end -- Hero custom widget -- function CharacterWidget:new(scene, name) self.charName = name self.emblem = Emblem(game.characters.list[name], scene) self.font2 = scene.assets.fonts["hudnbrs_small"] CharacterWidget.super.new(self, scene, "character") end function CharacterWidget:drawCanvas() local character = game.characters.list[self.charName] self.font:setFilter("shadow") local debut = 0 local xDebut = 32 self.font:draw(character.fullname, xDebut, debut, -1, "left") local yLvl = debut + 16 local xLvl = xDebut self.scene.assets.images["lvl"]:draw(xLvl, yLvl) self.scene.assets.images["exp"]:draw(xLvl, yLvl + 10) self.font2:print(character.level, xLvl + 19, yLvl, "left") local expString = character.exp .. "/" .. character.exp_next self.font2:print(expString, xLvl + 19, yLvl + 10, "left") --text, x, y, limit, align end function CharacterWidget:draw(x, y) self.emblem:draw(x, y+6) if self.canvas.texture ~= nil then love.graphics.draw(self.canvas.texture, x - self.ox, y - self.oy) end end return PauseScreen