local Base = require "core.modules.world.actors.actor3D" local Parent = Base:extend() function Parent:new(world, type, x, y, z, w, h, d, isSolid) self.scene = world.scene Parent.super.new(self, world, type, x, y, z, w, h, d, isSolid) end function Parent:draw() Parent.super.draw(self) --self:drawMainHitbox() end function Parent:drawShadow(x, y) self.assets.images["shadow"]:draw(x-4, y+8) end return Parent